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- ; Mode X (320x240, 256 colors) rectangle fill routine. Works on all
- ; VGAs. Uses fast approach that fans data out to up to four planes at
- ; once to draw up to four pixels at once. Fills up to but not
- ; including the column at EndX and the row at EndY. No clipping is
- ; performed.
- ; C near-callable as:
- ; void FillRectangleX(int StartX, int StartY, int EndX, int EndY,
- ; unsigned int PageBase, int Color);
-
- SC_INDEX equ 03c4h ;Sequence Controller Index
- MAP_MASK equ 02h ;index in SC of Map Mask register
- SCREEN_SEG equ 0a000h ;segment of display memory in mode X
- SCREEN_WIDTH equ 80 ;width of screen in bytes from one scan line
- ; to the next
- parms struc
- dw 2 dup (?) ;pushed BP and return address
- StartX dw ? ;X coordinate of upper left corner of rect
- StartY dw ? ;Y coordinate of upper left corner of rect
- EndX dw ? ;X coordinate of lower right corner of rect
- ; (the row at EndX is not filled)
- EndY dw ? ;Y coordinate of lower right corner of rect
- ; (the column at EndY is not filled)
- PageBase dw ? ;base offset in display memory of page in
- ; which to fill rectangle
- Color dw ? ;color in which to draw pixel
- parms ends
-
- .model small
- .data
- ; Plane masks for clipping left and right edges of rectangle.
- LeftClipPlaneMask db 00fh,00eh,00ch,008h
- RightClipPlaneMask db 00fh,001h,003h,007h
- .code
- public _FillRectangleX
- _FillRectangleX proc near
- push bp ;preserve caller's stack frame
- mov bp,sp ;point to local stack frame
- push si ;preserve caller's register variables
- push di
-
- cld
- mov ax,SCREEN_WIDTH
- mul [bp+StartY] ;offset in page of top rectangle scan line
- mov di,[bp+StartX]
- shr di,1 ;X/4 = offset of first rectangle pixel in scan
- shr di,1 ; line
- add di,ax ;offset of first rectangle pixel in page
- add di,[bp+PageBase] ;offset of first rectangle pixel in
- ; display memory
- mov ax,SCREEN_SEG ;point ES:DI to the first rectangle
- mov es,ax ; pixel's address
- mov dx,SC_INDEX ;set the Sequence Controller Index to
- mov al,MAP_MASK ; point to the Map Mask register
- out dx,al
- inc dx ;point DX to the SC Data register
- mov si,[bp+StartX]
- and si,0003h ;look up left edge plane mask
- mov bh,LeftClipPlaneMask[si] ; to clip & put in BH
- mov si,[bp+EndX]
- and si,0003h ;look up right edge plane
- mov bl,RightClipPlaneMask[si] ; mask to clip & put in BL
-
- mov cx,[bp+EndX] ;calculate # of addresses across rect
- mov si,[bp+StartX]
- cmp cx,si
- jle FillDone ;skip if 0 or negative width
- dec cx
- and si,not 011b
- sub cx,si
- shr cx,1
- shr cx,1 ;# of addresses across rectangle to fill - 1
- jnz MasksSet ;there's more than one byte to draw
- and bh,bl ;there's only one byte, so combine the left
- ; and right edge clip masks
- MasksSet:
- mov si,[bp+EndY]
- sub si,[bp+StartY] ;BX = height of rectangle
- jle FillDone ;skip if 0 or negative height
- mov ah,byte ptr [bp+Color] ;color with which to fill
- mov bp,SCREEN_WIDTH ;stack frame isn't needed any more
- sub bp,cx ;distance from end of one scan line to start
- dec bp ; of next
- FillRowsLoop:
- push cx ;remember width in addresses - 1
- mov al,bh ;put left-edge clip mask in AL
- out dx,al ;set the left-edge plane (clip) mask
- mov al,ah ;put color in AL
- stosb ;draw the left edge
- dec cx ;count off left edge byte
- js FillLoopBottom ;that's the only byte
- jz DoRightEdge ;there are only two bytes
- mov al,00fh ;middle addresses are drawn 4 pixels at a pop
- out dx,al ;set the middle pixel mask to no clip
- mov al,ah ;put color in AL
- rep stosb ;draw the middle addresses four pixels apiece
- DoRightEdge:
- mov al,bl ;put right-edge clip mask in AL
- out dx,al ;set the right-edge plane (clip) mask
- mov al,ah ;put color in AL
- stosb ;draw the right edge
- FillLoopBottom:
- add di,bp ;point to the start of the next scan line of
- ; the rectangle
- pop cx ;retrieve width in addresses - 1
- dec si ;count down scan lines
- jnz FillRowsLoop
- FillDone:
- pop di ;restore caller's register variables
- pop si
- pop bp ;restore caller's stack frame
- ret
- _FillRectangleX endp
- end